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AI Insights · Timothy · April 2024

Top 5 Third Person Games in Switzerland Q1 2024

Discover the performance of the top 5 third-person games on a unified platform in Switzerland during Q1 2024, including their weekly downloads, revenue, and active users.

Top 5 Third Person Games in Switzerland Q1 2024

In the first quarter of 2024, the top 5 third-person games in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look at these metrics.

Last War:Survival from FirstFun saw a significant increase in weekly revenue, starting at around $40K in early January and peaking at approximately $188K by the end of March. Weekly downloads, however, showed a downward trend, beginning with 7K downloads in the first week of January and dropping to about 3.3K by the last week of March. Despite the decline in downloads, weekly active users remained relatively stable, fluctuating between 11K and 18K throughout the quarter.

Tencent Mobile International Limited's PUBG MOBILE experienced a notable increase in weekly revenue, starting at $65K in the first week of January and reaching $126K by the end of March. Weekly downloads remained relatively low and stable, with figures ranging from 1.1K to 2K. The number of weekly active users was consistently around 22K to 24K throughout the quarter.

COGNOSPHERE PTE. LTD.'s Genshin Impact had fluctuating weekly revenue, beginning with $28K in the first week of January, peaking at nearly $87K at the end of January, and then stabilizing around $25K by the end of March. Weekly downloads were relatively low, ranging from 500 to 900. Weekly active users remained stable, hovering around 22K to 24K.

Summoners War by Com2uS Corp. showed a varied revenue trend, starting at $24K in the first week of January, peaking at $53K at the end of January, and ending the quarter at around $24K. Weekly downloads were minimal, ranging between 40 and 120. The number of weekly active users was steady, fluctuating between 2.3K and 2.8K.

Finally, Bandai Namco Entertainment Inc.'s DRAGON BALL LEGENDS saw significant weekly revenue variations, starting at $78K in early January, dropping to $7.5K by mid-March, and then recovering to around $26K by the end of the quarter. Weekly downloads ranged from 200 to 600, while weekly active users remained stable between 3.7K and 4.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024